social studies games, classroom history games
 

HISTORICAL CLASSROOM SOCIAL STUDIES GAMES
H.M.S. History Games

Games designed to motivate students to learn about U.S. history by involving them in historical events and allowing them to make decisions. May be played on several levels, from simple to more complex and realistic versions. Players: 2-entire class. Time: 1 or more class periods. Grade level: 7-12.

All games are delivered in printed 8½ x 11" format. Certain games are also available in electronic format for delivery by email (Word or PDF).

Complete Set - 27 games
(paper)  
      $640
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•  CRITICAL DECISIONS 
OF GEORGE WASHINGTON

Students confronted with 20-25 issues on which President Washington made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF
      $18
E-Game  
Word DOC
      $18
•  CRITICAL DECISIONS OF THOMAS JEFFERSON
Students confronted with 20-25 issues on which President Jefferson made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF 
      $18
E-Game 
Word DOC 
      $18
•  CRITICAL DECISIONS OF ABRAHAM LINCOLN 1860-1862
Students confronted with 20-25 issues on which President Lincoln made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF  
      $18
E-Game 
Word DOC  
      $18
•  CRITICAL DECISIONS OF ABRAHAM LINCOLN 1862-1865
Similar to Critical Decisions of Abraham Lincoln, 1860-1862, but covers later decisions.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC  
      $18
•  CRITICAL DECISIONS OF THEODORE ROOSEVELT
Students confronted with 20-25 issues on which President Roosevelt made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC  
      $18
•  CRITICAL DECISIONS
OF WOODROW WILSON

Students confronted with 20-25 issues on which President Wilson made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC    
      $18
•  CRITICAL DECISIONS OF 
HARRY TRUMAN

Students confronted with 20-25 issues on which President Truman made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF  
      $18
E-Game  
Word DOC  
      $18
•  CRITICAL DECISIONS
OF JOHN F. KENNEDY

Students confronted with 20-25 issues on which President Kennedy made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC   
      $18
•  FAMOUS EXPLORERS GAME, AD 1000 TO 1682
Correct answers to questions concerning discoveries and explorations allow students to bid to engage explorers to travel to New World locations and win gold.
 
Paper Game 
      $25
•  COLONIAL ECONOMY GAME
Each student starts with a small sum of money and attempts to become a planter, a great landowner, or a wealthy merchant by investing in the products of the various regions of the 13 colonies.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  AMERICAN ECONOMY GAME: 1793-1822
Students invest money in businesses in order to amass assets, but economic fluctuations caused by historical events such as America's undeclared war with France, embargoes, cotton prices, and more, affect profits and losses.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  AMERICAN ECONOMY GAME: 1823-1860
Students play by the same rules as in the earlier game, but different historical events such as the California Gold Rush, the Irish famine, and the Crimean War affect the outcome.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  CHISHOLM TRAIL GAME
Playing the role of Texas ranchers during the years of the great cattle drives, students acquire a herd, cowboys, and supplies, then try to move them along the hazard-plagued Chisholm Trail to the Kansas railhead towns.
 
Paper Game 
      $25
•  AMERICAN IMMIGRATION GAME
Covers the three waves of immigration to the United States from Europe. Student teams choose one of seven ports to place their immigrant-laden ships, learning about patterns of immigration to the U.S.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  FAMOUS INVENTORS GAME
Highlights the contribution of inventors to the U.S. Industrial Revolution. Teams choose the right invention to solve problems, invest in new machines or processes, and gain or lose capital.
 
Paper Game 
      $25
 
E-Game 
PDF
      $18
 
E-Game 
Word DOC
      $18
•  STEEL EMPIRE GAME
Following Andrew Carnegie's methods, players compete to gain a vertical consolidation in the steel industry of 1866-1910. Booms, depressions, and strikes must be handled in this contest to acquire the most mines, businesses, and more.
 
Paper Game 
      $25
 
E-Game 
PDF
      $18
 
E-Game 
Word DOC
      $18
•  THE GREAT CRASH STOCK MARKET GAME
Students become investors in the Great Bull Market of 1928-1929 and in the Bear Market that followed, making and losing fortunes as industrial, rail, and utility stocks rise and fall in this simulation of the Wall Street frenzy.
 
Paper Game 
      $25
 
E-Game 
PDF
      $18
 
E-Game 
Word DOC
      $18
•  FAMOUS PRESIDENTS GAME, PART 1: Washington to Garfield
Students try to identify presidents from clues and then use the information they have accumulated to rate the presidents' performances.
 
Paper Game 
      $25
•  FAMOUS PRESIDENTS GAME, PART 2: Arthur to Reagan
The same rules for Part 1 apply here, with students identifying and rating the later presidents.
 
Paper Game 
      $25
•  CAUSES OF WORLD WAR II: Part 1
Acting as presidential advisors, students try to choose the correct historical alternatives to the crisis situations facing the U.S. between 1919-1933. (The materials for these WWII games may also be used as homework assignments.
 
Paper Game 
      $25
 
E-Game 
PDF
      $18
 
E-Game 
Word DOC
      $18
•  CAUSES OF WORLD WAR II: Part 2
The same rules for Part 1 apply here, too, except this game covers 1934-1936 and the decisions to be made concern events such as the three Neutrality Acts, the Spanish Civil War, and the Axis Alliance.
 
Paper Game 
      $25
 
E-Game 
PDF
      $18
 
E-Game 
Word DOC
      $18
•  CAUSES OF WORLD WAR II: Part 3
Again, same rules for Part 1 apply here, with this game covering 1937-1941. Decisions concern U.S. involvement in Mexico, relations with Germany and the allies, and the initiation of the draft.
 
Paper Game 
      $25
 
E-Game 
PDF
      $18
 
E-Game 
Word DOC
      $18
•  CAUSES OF THE COLD WAR, PART 1: 1946-1960
Simulates the Cold War years as students pose as competing teams of presidential advisers who must choose options to submit to the president as actual historical events and crises occur.
 
Paper Game 
      $25
 
E-Game 
PDF
      $18
 
E-Game 
Word DOC
      $18